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WWE SMACKDOWN Vs RAW2011 PC
(Download links @ Bottom)
December 15, 2010

WWE Smackdown vs. Raw (SvR) hit a high point in 2010 with a load of gameplay tweaks and more options for user-created content than fans dreamed possible. In fact, SvR 2010 was so good that it seemed unlikely that SvR 2011 could make any drastic changes to the series, and that is precisely the point. SvR 2011 isn’t out to change the face of WWE games, but it does aim to transform its predecessor from a stock car into a high-performance machine.The first thing to catch my eye during a hands-on preview was how amazing each of the 70+ superstars looked. The level of detail is simply astounding, from the smallest line of Orton’s tattoos to Jericho’s blond five o-clock shadow. Muscles that stretch and flex beneath the skin bring each wrestler to life like never before. The crowds are still lined with repetive characters, sometimes standing in conspicuous rows, but more often than not, you’ll be far too busy to notice.

As witnessed last year, SvR 2011 has almost every type of match you could ever want. There are eight initial choices, including One-on-One, Fatal 4-way, and Royal Rumble, but each choice branches off into more options. Alone, One-on-One offers 14 different matches, including the destructive possibilities of TLC (tables, ladders, and chairs), Inferno, and Hell in a Cell. And, if you don’t see the match you want, you can probably create it in the new Match Creator. It’s a three-step mode that allows you to manipulate every aspect of the environment, win conditions, and rules.

There are quite a few gameplay tweaks entering the ring this year. Most importantly, signature moves can be performed as soon as they are ready, whether or not the opponent is dazed. Pins are no longer tied to certain grapples and performed automatically, which never made sense in matches like Royal Rumbles, in which pinning is not the objective. Corner controls are also being greatly improved, and players can look forward to new punishments, like hanging opponents upside down from the turnbuckle.

Road to Wrestlemania is back, which tells the backstage tales of John Cena, Rey Mysterio, Christian, and Chris Jericho. Another option, Versus The Undertaker, tasks less popular characters, and possibly your created character, with taking down the Deadman himself. Road to Wrestlemania is a story-based mode that lets you interact with characters, roam the halls backstage, and perform side-quests in return for stat bonuses. Although I’ll leave final judgment to the review, I wasn’t digging it. The dialogue was ludicrous, even by WWE standards, and the controls were unruly, to the point of struggling to navigate a square room.

WWE Universe is the core of SvR 2011. It was a little bewildering at first, if only because of the sheer amount of power lurking inside. The AI generates a full schedule of matches for you to play or even skip through, similar to a standard career mode. The difference is in your ability to tweak every facet of the experience. Wrestlers can be swapped in and out of matches, rivalries can be formed and broken, crowd reactions can be dictated, and superstars can move among brands, much like Edge’s recent expulsion from RAW.

If a match in Universe arises that you don’t like, or you simply feel like punishing your most hated rival with throwaway matches, it can all be changed with a few clicks of a button. Created superstars and quickplay matches can even be thrown into the mix. Obviously, the ability to change everything on a whim removes the permanence of a normal career mode, but it’s important to remember that it is only an option. Players are equally capable of playing match after match without any adjustments.

User-created content is the future of SvR 2011, and Universe only represents a fraction of the series’ improvements. Story Designer, which debuted last year, blew fans away with the ability to create their own stories with dialogue, camera angles, and props, but the mode had serious limitations. Now, up to 15 superstars can be written into the story with an unlimited number of appearances. If that isn’t exciting enough, designers can insert numerous branches into their stories to offer other players a bit of Choose Your Own Adventure gameplay.

Create a Superstar is back (was there ever a doubt?) and is as powerful as ever, and don’t forget to tailor your signature moves and arena entrance while you’re at it. All of this user-created content can be be posted online for other players to download, which created a sore spot last year. It was frustrating to download a story that had the potential for absolute greatness, if only one tiny little bit of dialogue could have been changed. This time around, THQ will offer players the opportunity to modify all content downloaded from other players.

There is no doubt that SvR 2011 has the potential to take the series to a new level. This is the age of user-created content, and THQ is embracing it wholeheartedly with modes to tailor every aspect of WWE Smackdown vs. Raw 2011. It’s a shame that recent developments are unable to be included, such as Cena’s loss to The Nexus, or even The Nexus itself, but it’s hard to complain when you have the power to create them.

And, for the record, Wade Barrett is so much cooler than John Cena.

Ratings

Gameplay-7.5
Gameplay fine, but it’s just the exact same things from previous games and really needs a change.

Music and Sound-8
The music is awesome and all the superstar’s themes are in the game. The commentary while slightly different is often wrong and misleading and is missing JR!

Story-7.5
Storylines in Road to Wrestlemania are pretty cheesy but the different paths make it fun to play through.

Graphics-8
Overall graphics are great: The superstars look good, as do the arenas. Blood and sweat is also well done.

Multiplayer-6
Multiplayer is included and features a lot of game modes, it’s just sad that Online is very laggy (sometimes even making the game unplayable).

Controls-8
Controls are what you expect from a Wrestling game: they work well and are easy to pick up.

Overall-7.5

WWE Smackdown vs. Raw 2011 is the best Wrestling game on the market although without any serious competition. It’s now getting frustrating as a Wrestling fan to be playing the same game every year just with different modes and slightly better graphics.



"ProTotYpE: Razor 1911 (PC)"



Prototype -Razor1911 (2009/PC) | Tested & Working | 10% Data RecoveryIn
Prototype, players take control of Alex Mercer – a dark, genetically
mutated shape-shifter with no memory of his past, hell-bent on solving
the mystery of his existence as he tears through a densely populated New
York City moving with Parkour-style fluidity and consuming anything
that gets in his way.






Release Group: Razor1911
Release Name: Prototype-Razor1911
Release Date: June 09, 2009
Filename: rzr-prot
Source: DVD9
Genre: Action
MetaScore: N/E
Published by: Activision
Developed by: Radical Entertainment

‘Deceive
or Destroy’ gameplay allows gamers the choice to either blend in with
the population and covertly progress through the story, or fully unleash
Alex’s powers, and move through New York City like a walking
slaughterhouse, taking control of military vehicles, and causing
destruction at every turn.


Prototype game system requirements for your PC specs


Windows XP (with Service Pack 3) and DirectX 9.0c or (Windows Vista with Service Pack 2)
Video Card: 256 MB 3D hardware accelerator card required – 100% DirectX 9.0c with Shader Model 3 support*
Processor: Pentium(R) Intel Core 2 Duo 2.6 GHz or AMD Athlon 64 X2 3800+ or better
RAM: 1 GB of RAM for Windows XP / 2 GB Windows Vista systems
Hard Drive Space: 8 GB of uncompressed hard disk space (Plus 500MB for swap file.)
Sound Card: DirectX 9.0 –compliant sound card
DVD-ROM: DVD-ROM

 

Peripheral:

100% Windows(R) XP/Vista – compatible mouse, keyboard and drivers
100% Windows(R) XP/Vista – compatible 4X DVD-ROM drive or better (600
K/sec sustained transfer rate) and drivers

*Supported Chipsets for Windows(R) XP and Vista
All NVIDIA GeForce 7800 256 MB and better chipsets
All ATI Radeon X1800 256 MB and better chipsets


Install Notes:

1) Extract Rar's
2) Mount or Burn Image
3) Install
4) Copy Crack to Install Dir
5) Enjoy


DOWNLOAD

Part 1
Part2


Official Review


Prototype Game

Already
widely put forward by Vivendi, which has invested heavily in the
project, Prototype is the latest from Radical Entertainment and is still
growing rapidly in the premises of Canadian studio. Some officials,
however, found time to cross the Atlantic history tell us about the baby
at the Sierra Gamer's Day. Alongside title 50 Cent: Blood On The Sand,
Ghostbusters: The Video Game, Prototype was obviously the best game. If
developers did not wish to tell us everything we already know a little
more about Alex Mercer and his famous powers.



Highest Setting's Game-Play


Presented almost a year ago, Prototype should undoubtedly be a sensation
at the time of release, still scheduled for late this year on both PC,
Playstation 3 and Xbox 360. Nevertheless, and despite the obvious
ambition of its developers, large areas of shadows remain. The
presentation (not playable, unfortunately) that we made during the
Sierra Gamer's Day has helped to lift some, but back first on the
concept underlying the title of Radical. In the shoes of Alex Mercer,
the player is actually the head of one of these amnesics video game.
Lost in the middle of Manhattan, Alex Mercer seeks to answer two
agonizing questions. It seeks first to know who he is, but it does not
suffice and it also wants to find out who made him suffer the strange
treatment which gives him powers that he can count. Powers also very
useful when the city of Manhattan is affected by an astonishing epidemic
that quickly transforms the inhabitants of the city to ugly zombies not
nice at all. Of course, Mercer will be measured by these nasty
creatures, but he must also contend with the second faction enemy of the
game: the regular army came calm the situation.


The geographical setting chosen by Radical Manhattan (and its
skyscrapers) is a boon for the good old Alex, but his amazing physical
abilities are not its only assets. Actually, its faculty the most
incredible is his ability to literally absorb his victim. Regardless of
whether innocent or not, Alex Mercer is not a child choir. When an enemy
is sufficiently weakened, real tentacles outside the body of our heroes
and enserre completely opponent until it merges with Alex. The latter
can then recover a few points of life, but above all it is doing so he
will arrive at clarifying the mystery of its origins. No fewer than 150
targets have actually very precise "fragments of memory." It is for Alex
to reap a maximum.



These fragments contain different information, placed end to end, give
some key critical to the growth scenario. The developers we have on this
subject indicated that to finish the game should go through a minimum
of 30 pieces of memory and that at least 8 to 12 hours. But this is a
bare minimum and players will generally have at least double that number
to reach the end of the scenario. A scenario that provides for another
use of absorption. In addition to recover points of life, Mercer will
take on the appearance of the victim absorbed. This allows alternative
approaches to increase in terms of gameplay. , absorb a soldier, we will
take his uniform, or even give a few orders to various troops case of
an officer. Attention, however, it will not be possible to return to a
"form" earlier absorption once made: we must therefore carefully
consider the plan of battle "to adopt before flowing into the water.


Throughout the adventure, different powers (over 150) also bring some
variety to the game. Depending on the situation and powers released,
Alex Mercer will count on a formidable whip-arm or some kind of shell
quite practical. The giant claws way Wolverine power 10 or imposing
"nails" that can arise from the ground and a sort of night vision
complement an arsenal as original and effective. Well, sometimes it will
even the opportunity to go completely invisible, or via a few deft
movements, take control of all equipment used by the army (helicopters,
tanks). During our discussions with developers, it is regularly appeared
that they wanted to find the pleasure of creating a superhero ... No
doubt with Alex Mercer, they have succeeded. The already impressive
technical achievement is expected to improve in the coming months while
the jump see in all directions which has left more than one player
without a vote. More interesting still, the fact that Alex Mercer is not
a real super hero has left more freedom from the creators of Radical
who had done more to make a "nice". Without transforming it into a
horrible character, they were freer and we look forward to seeing what
can give a hero as powerful rid of his scruples. A title that every exit
is more promising.












Prototype-2 (Coming Soon)

Feb-2012


Thank You !